Aplikasi Koperasi Simpan Pinjam Xls

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Both these bones share the same parent bone (head). But it doesn't show because there are no vertices assigned to it. I also noticed that one the bones used to move the eyes sometimes gets misplaced as well. The jaw itself doesn't have any animation applied outside of a key set to the rest position.

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I tried re-animating the jaw using both quaternion and euler rotations with no change. Any bones which have the errant bone as a parent are also out of position. Screen shot of resulting error when viewed outside of Blender: (jpeg file)Ĭloser examination of the exported skeleton shows that the Y and Z axis appear swapped. This is causing severe distortion in the attached mesh. If you perform an export and then open the exported file in a 3rd party viewing, you will see that the jaw bone is rotated 90 degrees from where it should be. The export options are: Selected Objects, -Z forward/Y up, export Armature only, Apply Modifiers, Baked Anim, NLA Strips.

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The error can be reproduced by selecting the armature in Blender and exporting using the fbx exporter. FBX exporter is applying incorrect rotations to some bones in the armature.

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